Han Solo"]I'm not a developer at Synetic, but reading your text (btw. without line-breaks it's really hard to read) gives me the feeling, you don't know, what you are talking about.
You compare AfC11-Undercover with Driver SF? Please keep in mind, how long this game was in development, how many people were involved and how much the game costs.
Next thing, only because you don't like the driving, the driving model (physics) is not immediately shit. You would be right, when you say "in the beginning it was hard to get into the driving" but after 10 - 15 minutes it becomes very familiar, good to handle, nice to drift and feels as it should be. You say The Run has better physics? Sorry, this disqualified you. The Run drives absolutely not good. And of course, The Run was bad, a much too short game without anything that keeps you playing it again. A maximum of 2 evenings and the so called career was finished. This is a mess and even the Demo of AfC11 Undercover seem to be longer than the complete The Run game.
Anyway, talking about medical assistance isn't the best ending you can put on something you write if you plan to keep it serious.
Bis denne, Han Solo
First, about my qualification. I'm not bad racer. For example, in Driver SF (PC) I was a world leader in classic races untill my account became
freezed in January (and practically remains now, too), and I holds till present day world records in a range of challenges. I know, what about I
talks. But you?..
Than, so strange, that you tells me about 10-15 minutes game experience. I take pains with this physics from the times of World Racing 1, and the problem is that they keep this model 10 years with insignificant modifications, sometimes even returning from WR2 to WR1.
But just its a thing, which can be rebuilded easyly. Many one-day games has physics at least not worse, than here. You only need professional skills and alittle brains - not time and resources. Time and money may be needed for 3D world creation, but here Synetic manage much better. Their world in CT4 was of better quality, than in Driver SF, but they lose - why?
Because Driver team, having exellent car handlingin in Driver Parallel Lines, made it even better - and they won! They knows, what people need.
And in NFS The Run we see, at least, physical model of the same, natural type. Throwing car into drift here, I can intuitively pre-feel its non-trivial behavior, and I can rule upon it with succes.
That just because I can win here with mastership, and although in multiplayer there furious scrambles occures very often, I have with 300+ wins average place 2.0. Make dashing maneuvers and recieve advantage with it - thats what we need in racing game!
But in Crash Time the only way to pass corner is to stop before it. Their drift is a real shit: you cannot use gas, because when you begins to recentering wheel for go out of corner with pressing gas pedal, they simply throw your car into wall. So, they dont know, that while drifting steering wheel works in other way, than in straight, so, they dont know, what is drift at all. I think, if you played Richard Burnes Rally, you cannot tell about "drift" here.
And they dont know, that at high speed steering is other, too. So, in any case you cannot turn wheel more than for 10 degrees ( with 10 degrees default dead zone), you cannot turn it fast. You cannot predict that idiotic throws, into which you will fall. Never you feel, that your car move itself with wheels, but often you see, that somewhat elastics drags you out of track.
And about doctors help... what to say to those guys, who have not enough brains for put mostly used restart button not to last, six position, or at least allow to jump to this bottom over top, as it always people makes in menu?.. They dont think about detail, and they dont think about main. And they dont hear what people says. Who can help them?..