
I'm not a Synetic employee, I used to be a modder myself ... I came from Battlefield modding to WR a couple of years ago, and the main difference (obstacle) was: Basically, you can just add/replace cars (or tracks). That's it.
I'd love to have a Synetic game with more options for configuration and expansion.
(You may not be familiar with the Battlefield/EA franchise, the first title was BF 1942, a WW2 FPS, and modders turned this into a space adventure game, into a car racing game, into a funny "Lego" style war game, into modern day warfare ... you could create new types of vehicles/aircraft, weapons, rockets, completely new gameplay options, whatever ... there were hundreds of different mods, and this could only be done because of the numerous configuration options of the original game - which was not open source of course

And we got zero support from the developers or from EA during the first stages ... only when EA discovered that the sales figures did
not drop in year two of BF42 - due to the popular BF mods which required the original game to play - they decided to support the modding community, they released modding tools, they even hired modders for their PR department, the developers hired modders and a complete modding team ... I guess BF 1942 is still being played around the world despite the number of BF titles that have been released since 2001 or 2002 ...)
I'm with you, Dany, but I don't think Synetic can do anything about it ...