Apparently there have been some real problems when it comes to creating your own BreakNeck/Nice 2-Textures, so I will attempt in this tutorial to explain the first steps to creating your own "lacquered" vehicle. First, you need to download the texture extractor from the Synetic homepage, depending on whether or not you have the Addon Tune-Up. I have selected the complete archive for all vehicles, so that I cannot guarantee that the other archive will function in exactly the same way. But in theory, this should be the case. Let's get started ...
1.) After downloading the archive, unpack the contents directly into the BreakNeck/Nice 2 installation directory, for example to GAMES\BREAKNECK\. When doing this, take care that the WinZip option "use folder names" has been ticked. Now the files UNP_AUTOS.EXE and INFO_UNPACK.TXT should be in the BreakNeck/Nice 2 directory, while in the sub-directory AUTOS\"Vehicle name"\TEXTURES\ there should be a .TIF-file. This is the copy produced by Synetic, in order to make the skins simple to create. If this is not the case, please check once more whether all steps have been performed correctly.
2.) Now start UNP_AUTOS.EXE in the BreakNeck/Nice 2 directory, and all textures for vehicles will be automatically unpacked. If everything goes according to plan, there will be 8 files in AUTOS\"Vehicle name"\TEXTURES\- and in AUTOS\"Vehiclename"\TEXTURES\256COL\-directory respectively. These are numbered consecutively as follows: "Vehiclename"1.TGA to "Vehicle name"8.TGA, where the number refers to the sponsor. 3, for example, is Explo, 8 is Synetic. In the 256COL directory can be found the textures for 3Dfx, Matrox G200 and ATI cards, and these support only 256 colours. On the other hand, the other textures are available in the HighColor-Format (16 Bit).
3.) Next, choose the vehicle whose textures you want to alter, and go to the corresponding directory. In the following sections I will edit Ball Lightning, so in this case the correct directory is AUTOS\BALL\TEXTURES\. At this point, you should create back-up copies of all the files (highlight all files, right mouse button on one file, drag to an empty spot and release mouse button, "Copy to here"), and also of the files in the 256COL directory. And now you can start drawing.
4.) Start Paintshop PRO, and in the "File" menu, select the option "Open". In the following browser, look for the path to the BreakNeck/Nice 2 directory, and then go into the AUTOS\BALL\TEXTURES\ directory. Here, select the file BALL:TIF and click on the OK button. Now the screen should look something like this:
5.) Now, zoom the skin up one level with the magnifier in the toolbar. Aha! so that's what ball lightning looks like. You can roughly discern the forms of the car, bottom left the rear lights, in the middle the vehicle from above, top left the right door, below it the left door, and also the front and rear bumpers and at bottom centre, the wings. This structure changes from one car to the next, but in general these seven parts are always present. What the round thing on the right below is meant to be, I have not yet found out, but it doesn't look to me like anything to do with the exterior of a vehicle. Perhaps it is the interior of the headlight. Using the toolbar, you can now work on the image, but I will simply draw a yellow circle on the rear lights. So, I select the dropper (in this case, the 9th tool from the top), select a yellow tone in the palette display on the right edge, and then switch to the paintbrush (10th tool from the top). Now I paint a yellow daub on the centre of the rear lights.
6.) To make the most of the really comical options of Paintshop, we will now create a new file. To do this, go to the "File" menu and click on "New", state the file size (in our special case 256*256 Pixel, with 16.7 million colours) and click on OK. Now pick out another colour with the dropper, then go to Flood Fill (4th tool from the bottom) and click on the image you have just created. There is already a texture which consists of just one colour, in my case this is green. Using the selection tool (6th tool from the top) highlight the complete image, and copy it using CTRL-C onto the clipboard. Now you can close the image just created again, and again select BALL.TIF. Now press CTRL-L, which will add the clipboard as a new level to BALL.TIF. The new level is now shifted until all the edges match exactly. Now switch to the "Layers" menu and select "Properties". Here, in "Blend Mode", choose the option "Overlay". The whole thing should now look like this:
7.) With the option "Opacity" you can now just tinker around until you find the right setting. For this tutorial I selected a setting of 65. By clicking on OK you confirm the selection, and then it's just about done.
8.) In the "File" menu, go to "Save Copy As", and look for the path to the AUTOS\BALL\TEXTURES\-directory. Enter the desired name here. In this example, I am using MYOWN.TGA. Watch out, do not confirm with RETURN!!! Now we switch to Options (bottom right button) and make sure that 16 Bit and Uncompressed are selected there. Now confirm and click on "Save". Then go back to "Save Copy As", and this time go into the directory AUTOS\BALL\TEXTURES\256COL\ and again enter MYOWN.TGA as filename. In the Options, however, change the settings to 8 Bit, Uncompressed. By confirming and then saving, we have now very nearly reached the end of this tutorial. The file BALL.TIF, which should now be selected again, can be safely closed, and the question as to whether one wishes to save the changes should be answered by clicking on "No". And finally, you should also close down Paintshop.
9.) Now, in Windows Explorer (or again, File Manager) go into the AUTOS\BALL\TEXTURES\ directory. Create a copy of MYOWN.TGA, while BALL1.TGA on the other hand is deleted. Now rename the copy of MYOWN.TGA as BALL1.TGA, and in the 256COL\ directory do exactly the same thing.
10.) Now start BreakNeck/Nice 2, where I will select Arcade mode from Tune-Up, because this is the quickest way to get into the game. In the Arcade mode, select, for example, "Time Attack" mode. Pick out a track here, and then go to the vehicle menu. Here you should select the Bonsai class, then Ball Lightning, and set the Sponsor as "First 8". Now the following image should appear on the screen:
11.) Now start the game, and do the first laps in the skin you have created yourself.